Here’s a visual update of my final assignment 3 model.
It wasn’t easy to model an organic character, though it wasn’t as crazily hard as I expected it to be. I’ve made some mistakes, but I’m still learning, and each mistake that I make and acknowledge is a step towards making it right. I had some trouble with distortion in my textures and though I know how it works I’m still having a hard time getting my Specular and Normal maps right. But I’m practicing, and I’m learning.
And that’s it for the 3D1 course! It’s been a hectic period, with a lot of work in the course as well as in the Advanced Game Design course that’s been running parallel to this one. I’ve learned a lot more than I thought I would, and I’m looking forward to beginning on the 3D2 and Motion Capture courses next!
Cheers!
/MPh